Soccer Tactics; Speed of play
Controlling the ball and dictating the style and speed of of play in the game of soccer is a large part of the formula of success. While maintaing possesion and owning the better part of the play will not guarantee a win it will bring a fair share of success over the course of a season.
How to get there.
Decision making is important in possesion and speed of play. Having simple formulas or "go to's " to get out of tight spots or to relaese pressure on the ball will solve some situations. Examples are give and go's or wall passes to get out of tight spots. Or having a release for midfielders such as playing a ball to the corner flag if no other option seems available. Defenders should always know they can turn a ball back to their sweeper and/or keeper if pressured.
Developing good first touch on the ball will speed play and make it difficult for teams to play high pressure. If all 10 and even 11 players can contole the ball sounding and in tight spaces, making good quick decisions on where to play the ball it becomes difficult for defenses to pressure the ball. Having the ability as a team to play several "one touch" balls in sequence with out turning the ball over is the most effecitive way to speed up play, change fields and/or points of attack quickly and ultimately leads to dictating play and pressuring the opponets into reactive play always trying to keep up or just settling into defensive postures.
To develope 1 touch play putting restrictions on 5v2 warmups or even 6v3 is very effective. Play a mandatory 2 touch to start and then ask for 1 touch as often as possible or as play allows, then move to mandatory 1 touch to force anticipation and decision making that accomidates 1 touch.
Or in a 40 x 40 grid put put 3v3 in the middle with teamates on the outside making the game 7v7 or 8 v8. Play keep-away or possesion putting restictions on both the outside and the inside players. THe idea is to work toward 1 touch on all accounts. Make it success oriented moving from A to Z in incremental steps. ex 2 touch on the out side and 2 touch on the inside. Then move to 1 touch on the outside and 2 touch inside the grid. Then 1 touch inside with 2 touch outside, giving the inside players time to find space. THen 1 touch all the way around. Spend 5 or 6 sessions getting there. It's magic
How to get there.
Decision making is important in possesion and speed of play. Having simple formulas or "go to's " to get out of tight spots or to relaese pressure on the ball will solve some situations. Examples are give and go's or wall passes to get out of tight spots. Or having a release for midfielders such as playing a ball to the corner flag if no other option seems available. Defenders should always know they can turn a ball back to their sweeper and/or keeper if pressured.
Developing good first touch on the ball will speed play and make it difficult for teams to play high pressure. If all 10 and even 11 players can contole the ball sounding and in tight spaces, making good quick decisions on where to play the ball it becomes difficult for defenses to pressure the ball. Having the ability as a team to play several "one touch" balls in sequence with out turning the ball over is the most effecitive way to speed up play, change fields and/or points of attack quickly and ultimately leads to dictating play and pressuring the opponets into reactive play always trying to keep up or just settling into defensive postures.
To develope 1 touch play putting restrictions on 5v2 warmups or even 6v3 is very effective. Play a mandatory 2 touch to start and then ask for 1 touch as often as possible or as play allows, then move to mandatory 1 touch to force anticipation and decision making that accomidates 1 touch.
Or in a 40 x 40 grid put put 3v3 in the middle with teamates on the outside making the game 7v7 or 8 v8. Play keep-away or possesion putting restictions on both the outside and the inside players. THe idea is to work toward 1 touch on all accounts. Make it success oriented moving from A to Z in incremental steps. ex 2 touch on the out side and 2 touch on the inside. Then move to 1 touch on the outside and 2 touch inside the grid. Then 1 touch inside with 2 touch outside, giving the inside players time to find space. THen 1 touch all the way around. Spend 5 or 6 sessions getting there. It's magic
